IBM Files Patent for Blockchain-Based AR Helper System. IBM has filed a patent for a blockchain-based system which will restrain players of augmented reality games from entering physical spaces that may be unwelcoming. Such places are: high-risk locations, culturally sensitive locations, locations marked by property owners etc..

Augmented reality is a technology which superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view. One example is Zombie GO, an AR game which places zombies in real life situations, or perhaps the most famous example: Pokemon Go. Other applications of AR are also possible, such as displaying historical views of locations.

The main objective of the technology IBM intends to patent is to enhance the political and real utilization of AR in physical space. Along with the end goal to avoid clashes of AR with locations that are not wanted by either party. An attack vector in location-based AR games is when “actors or users may maliciously profile a location for different purposes (e.g., misleading game players by falsifying the profile of a location where the ARC can be placed).”

IBM Using Blockchain To Keep AR Players Out Of Trouble

IBM Files Patent for Blockchain-Based AR Helper System. Blockchains in the licensing framework to precisely report information about locations used in such games and systems. Therefore, it is important for the system to verify and validate any location related transaction. Accordingly, the method 300 includes tracking 310 or verifying recommended locations, labels, or tags using a location/label/tag blockchain-based system.

The blockchain system securely tracks, stores, and maintains location related transactions along with other location metadata. A blockchain is a distributed database that maintains a continuously-growing list of data records called blocks, each block holding batches of individual transactions, contains a cryptographic hash of the previous block, a timestamp, and transaction data. By design, a blockchain is resistant to modification of the data.

The system will likewise incorporate a neural network which will take in the after effects of communications in different locations and record the data in the blockchain utilized. Risk prediction can, therefore, happen dependent on rules learned by the cognitive neural system from past transactions in the blockchain, for instance, a pattern of many user movements combined with discrete results such as incident reports, complaints against users and so forth. By running the learned rules on more recent patterns of user movements, it is possible for the cognitive neural network to identify potential threats to users with changing degrees of certainty.

The patent procedure can be long and it could be a very long time before IBM releases a product based on the new patent. IBM has been involved for years in the blockchain space to varying degrees, focusing mostly on enterprise clients, however, its involvement in entertainment has been rare.

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